
Telemicus Thrace
Thrace Inc Ushra'Khan
|
Posted - 2006.09.06 00:13:00 -
[1]
Originally by: Nanobotter Mk2 First off, I understand some people enjoy gate ganking/camping, this is ment for people who want something closer to real pvp.
Problem: Currently in EVE pvp can only occur in destinations areas due to the fact warping is not interactive state of play, thus all pvp ends up being at places people warp to or from, and due to the fact warping = get away, players are forced to MOB other players inorder to engage and have a chance at killing players before they warp out, so either you need extreme dps or a tackler which means you have to outnumber people to win which is lame imho.
I don't think many truly enjoy ganking / camping. After you have gone 1v1 a few dozen times only to see a fleet of his mates all drop out of warp around you, you start making sure you have back-up around. As for gate camps, when you need to defeat up to 8 WCS and still have the hurt to stop the ship as well as lose a few tacklers without losing the target you do rapidly end up with a growing gang.
Par for the course I'm afraid, but tactics you will have to use or they will be used against you.
Originally by: Nanobotter Mk2 Solution: Creating new content in systems that consists of a large (say 5000square km) nowarp/slow warp areas that contain desirable content. Example a chain of roid fields, that have valuable compact ore, or high bounty rats, which players would need to manually pilot thier ship to instead of warp from belt to belt, you fly from belt to belt and the belts might be 350-500km apart. You can onyl warp to the edge, of this area then pilot in some 350-500km to reach the first edge of the content, and to leave you have something like a 2min warp initiation ( RP the delay to magnetic fields, or course plotting due to all the belts etc..) Most likely you will need to RP off being able to target from the inside out and vice versa prolly something like a 20km cushion on the border. you could even have contested complexes inside which corps could fight over. ...Real tactical layers have been added to combat now, and attackers are put at risk ( uh uh another fleet just showed up behind us and we are 350km in! what do we do!, or we are in range! oh oh hey 5 battleships just uncloaked.......) No more of the lame all warp in pick a target incinerate it and warp out rince repeat fleet battles. ...
I like this, could use some tweaks but it sounds good. Like deadspace without gates and you can't warp out of it. Go to the ideas forum and submit this as a tactical environment suggestion (something in development at the moment). Some kind of warp disrupting nebula, maybe with gas that can be harvested for boosters as well as conventional 'roids.
Originally by: Nanobotter Mk2 ...POS can be placed in these types of zones allowing true defense of a base, and the building of a true 0.0 economy and factions so you can have commerce since you can defend your station properly. A full shifting of focus from gate camping to TERRITORY defense/control can occur.
POSs are very defenceable as it is. I think a deathstar POS in a tactical area like that would be overkill. Regional defence is multi-layered and gate camps / patrols are only the outmost layer. There are also other defence systems / outpost upgrades on the drawing board as well. The 0.0 economy is pretty good these days.
Originally by: Nanobotter Mk2 The final nail in the coffin would be adding line of sight to weapons...
Would be nice but it's not there for technical reasons. It used to be in but caused massive lag due to the huge amount of data needed to calculate LoS for every object including laser beams. Now we have a hit/miss dice roll with modifiers and the graphics are just for show.
>> RECRUITING << |